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Aberoth gurun quests12/15/2023 All players who were in that realm have been moved to the Common Realm of Creation. The Arcane Realm of Creation for 2022 has ended. Players with memberships who log on today will receive a special item (if they have not already received it in previous years). Please let me know if the vaults are still lagging so I can investigate further. Vaults have been optimized and lag should be reduced or eliminated, especially in vaults that contain many items. Unnamed players may no longer enter the grassy field. Detect creature no longer returns the location of a target who is in a different realm. As with Tavelor, he will privately tell you the names of your allies and guildmates who are in their vaults. Gomald also no longer reveals names, but will give the number of players in their vaults instead. He will privately tell you the names of any of your allies or guild members who are in the current realm, other realms, or recently played. When you say "who", "elsewhere", or "seen", he now only reports how many champions are in the current realm, other realms, or logged off in the past game week. Tavelor no longer reveals the names of everyone currently playing the game. Fixed a problem that allowed unnamed players to access the grassy field. Begone now gives wanted time when cast on friendly players while unfriendly. Guildmates no longer count toward the ally limit. The link to Tavelor's Tavern rumor page is here. Players can now access some game information from offline. For one of the coffins, the chance for the lich to appear has been increased. However, they will refuse to open again if any creature that came out of the coffin is still active. The fix has been changed so that now coffins will close even if skeletons are present. The fix has been changed so that it will be somewhat easier to damage the lich using chaos. It also kept all coffins open if there were skeletons anywhere in the crypt. Yesterday a change was made so that it was no longer trivial for chaos to kill liches. Like if a vault upgrade cost 100 gold originally, and then I got 10% exp for that upgrade, arcand got 30%, ozymandias got 15%, and vader got 13%, then we would get 10, 30, 15, and 13 gold respectively.Recent Changes and Additions Subscribe with RSS ![]() ![]() With the ones that are already levelled up, like member space and vault size, I think the percentage of the exp you earn for the guild should be given to you in gold based on what was payed to level it up originally. The exp to reach the next level should be raised assuming every guild member is working towards that goal, though. I think it should be like training spells how you can only do a couple per day, not all of them, that way each guild can specialize and have their own thing, and there would actually be a reason to join certain guilds other than "vader is pink which is better than ugly green arcand"Įxp given for daily quests I think should be given on an individual level, just so that one person can't waste a day for the entire guild by doing the wrong quest. Inala, Darklow, Wodon, and Gurun, I dunno. Lysis would be maybe cheaper potion crafting Magerlin could offer a free scroll daily up to the level that the guild is at (Level 1 would only get detect metals, level 11 would get anything up to confuse) Sholop could give a discount to guild members Gomald would level up vault size, maybe private guild vault storage (although that might be redundant) Tavelor would level the guild up in the amount of members it can have My idea is basically that each NPC could have their own daily quest for guilds (either shared for the entire guild, or individual) that rewards guild exp in an area specific to that NPC. So guilds are pretty much nothing right now, and I think it'd be cool to have daily guild quests to encourage the guild to actually do stuff together, or at least just have something to work towards as a group
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